The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the field or otherwise, quickly discover that the attempt to build a fast, accurate, and robust collision detection system takes them down a long path fraught with perils and pitfalls unlike most they have ever encountered. Without in-depth knowledge and understanding of the issues associated with engineering a collision detection system, the end of that path is an abyss that has swallowed many a good programmer!
- Author(s) : Gino van den Bergen
- Number of pages: 277 pages
- ISBN-10: 155860801X
- ISBN-13 : 978-1558608016
- Publisher : CRC Press; Har/Cdr edition (October 27, 2003)
- Language: English